Touching Grass Simulator

Plant a field of grass, keep it alive through the weather, and bring up to three friends along to help or to make it worse.

Windows 10 and 11. The demo is free, and needs nothing beyond a Steam account. The full game is paid and not out yet - the price is not settled, but it is heading for about 5 euro. Wishlist it and Steam will tell you the day it arrives.

What you actually do

You plant grass, and it grows on its own - but never evenly. Water speeds it up, mud speeds it up more, snow very nearly stops it, and nothing at all grows below the waterline. So the first thing you learn is where to plant, and the second is that the weather decides most of the rest for you.

Then you cut it, sell it, and spend what you make on tools that make the next field less work than the last one: a watering can that holds more, a bag that scatters seed instead of planting it one blade at a time, a scythe that takes a whole row. A research tree turns money into the things that stay bought.

Three players standing in a field of grass on a coastline, one holding a scythe.
Four of you, one world, one seed. Nobody is renting a server for this.

It is a better game with people in it

Up to four players share one generated world - the same map, the same quests, the same weather rolling over all of it at once. It runs peer to peer over Steam, so one of you hosts and the others join from the friends list. There is nothing to forward, nothing to rent and no account to make.

And then the ground moves

Earthquakes happen. What you have built goes down with them unless it is standing on a quake-safe foundation, which is the sort of thing everybody finds out exactly once. Rain fills the water towers you put up, and a carport keeps the weather off the field underneath it.

None of that is decoration. The growth rate reads the ground you planted on, the rain that fell on it and the roof you did or did not build over it, and quietly adds it all up while you are somewhere else.

A generated coastline with snow-capped hills behind it and the sea in front.
Every world is generated from a seed, so no two people start on the same coast.

The demo is the game, up to a point

It is free, and it is not a separate build made to look good: the same generated world, the same co-op, the same weather, and the opening stretch of the quests. It ends where the full game keeps going.

The world you grow in it is not thrown away either. The full game opens a demo save and carries straight on with everything in it - it simply stops being a demo save.

Come and say something

The Discord is small and I am in it. It is where the next patch gets argued about, where people post the field they have spent three hours on, and where a bug turns into a fix fastest - usually because somebody described what they were doing when it happened, which is the part I can never guess.

You can also send a report from inside the game, from the Escape menu. It carries the log and a screenshot, I answer them, and the tab blinks in-game when I have. That is not a form that goes into a drawer.

Have you touched grass today?