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Chat and voice

Global and local chat, and voice that fades with distance.

Chat #

Key Chat Who sees it
All chat (default Y) Global Everyone
Team chat (default U) Local, tagged (LOCAL) Players within rpgx_localchat_range

The chat box still labels the team key "Say (TEAM)". That label is drawn by the engine; changing it needs a custom chat box.

Voice #

Voice is local by default: players within rpgx_voice_range can hear each other, positional (3D), and each client turns a speaker down smoothly with distance until they are silent at the edge. With rpgx_voice_global 1, everyone hears everyone at full volume.